Configuration
You can edit the following variables in the file: config.lua
LANGUAGE
The active locale name.
LANGUAGE = "en"KEY_CURSOR
The key to show the cursor. (See the list of keys)
KEY_CURSOR = "INPUT_SELECT_RADAR_MODE" -- LEFT ALTRANGE
The range at which interactions can be triggered.
RANGE = 1.5ENTITY_SPRITE
The indicators' customization.
DICT: string, texture dictionary.NAME: string, texture name.WIDTH: number, indicator's width.HEIGHT: number, indicator's height.ROT: number (deg), indicator's rotation.COLOR_R: integer (0-255), Red amount in RGBA.COLOR_G: integer (0-255), Green amount in RGBA.COLOR_B: integer (0-255), Blue amount in RGBA.COLOR_A: integer (0-255), Alpha amount in RGBA.
ENTITY_SPRITE = {
DICT = "rpg_meter_track",
NAME = "rpg_meter_track_9",
WIDTH = 0.02,
HEIGHT = 0.02*GetAspectRatio(),
ROT = 45.0,
COLOR_R = 216,
COLOR_G = 13,
COLOR_B = 13,
COLOR_A = 170
}ENTITY_SPRITE_HOVER
The indicators' customization when hovered.
DICT: string, texture dictionary.NAME: string, texture name.WIDTH: number, indicator's width.HEIGHT: number, indicator's height.ROT: number (deg), indicator's rotation.COLOR_R: integer (0-255), Red amount in RGBA.COLOR_G: integer (0-255), Green amount in RGBA.COLOR_B: integer (0-255), Blue amount in RGBA.COLOR_A: integer (0-255), Alpha amount in RGBA.
ENTITY_SPRITE_HOVER = {
DICT = "rpg_meter",
NAME = "rpg_meter_99",
WIDTH = 0.02,
HEIGHT = 0.02*GetAspectRatio(),
ROT = 45.0,
COLOR_R = 216,
COLOR_G = 13,
COLOR_B = 13,
COLOR_A = 255
}Last updated