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EXPLORE - RDR3
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    • Configuration
    • Client Functions
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  • LANGUAGE
  • KEY_CURSOR
  • RANGE
  • ENTITY_SPRITE
  • ENTITY_SPRITE_HOVER
  1. Target Menu

Configuration

You can edit the following variables in the file: config.lua

Last updated 1 year ago

LANGUAGE

The active locale name.

LANGUAGE = "en"

KEY_CURSOR

The key to show the cursor. ()

KEY_CURSOR = "INPUT_SELECT_RADAR_MODE" -- LEFT ALT

RANGE

The range at which interactions can be triggered.

RANGE = 1.5

ENTITY_SPRITE

The indicators' customization.

  • DICT: string, texture dictionary.

  • NAME: string, texture name.

  • WIDTH: number, indicator's width.

  • HEIGHT: number, indicator's height.

  • ROT: number (deg), indicator's rotation.

  • COLOR_R: integer (0-255), Red amount in RGBA.

  • COLOR_G: integer (0-255), Green amount in RGBA.

  • COLOR_B: integer (0-255), Blue amount in RGBA.

  • COLOR_A: integer (0-255), Alpha amount in RGBA.

ENTITY_SPRITE = {
    DICT = "rpg_meter_track",
    NAME = "rpg_meter_track_9",
    WIDTH = 0.02,
    HEIGHT = 0.02*GetAspectRatio(),
    ROT = 45.0,
    COLOR_R = 216,
    COLOR_G = 13,
    COLOR_B = 13,
    COLOR_A = 170
}

ENTITY_SPRITE_HOVER

The indicators' customization when hovered.

  • DICT: string, texture dictionary.

  • NAME: string, texture name.

  • WIDTH: number, indicator's width.

  • HEIGHT: number, indicator's height.

  • ROT: number (deg), indicator's rotation.

  • COLOR_R: integer (0-255), Red amount in RGBA.

  • COLOR_G: integer (0-255), Green amount in RGBA.

  • COLOR_B: integer (0-255), Blue amount in RGBA.

  • COLOR_A: integer (0-255), Alpha amount in RGBA.

ENTITY_SPRITE_HOVER = {
    DICT = "rpg_meter",
    NAME = "rpg_meter_99",
    WIDTH = 0.02,
    HEIGHT = 0.02*GetAspectRatio(),
    ROT = 45.0,
    COLOR_R = 216,
    COLOR_G = 13,
    COLOR_B = 13,
    COLOR_A = 255
}
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